Theme of the living dead

Well, it is certainly no near Halloween, but MrVoid wanted to make Zombies so badly, we went ahead and made them anyway :-)

So, for the next three weeks, keep you brain out of arms reach.


This week, we introduce the Zomibe Potion, which turns you into a zombie. Anyone you touch will also be infected and turn into a zombie!

When you are a zombie you will move slower and not be able to jump very high.

I made a world for zombies, but it turned out to be quite hard to survive in :-) Here is a picture from the world (filled with zombies).


I hope someone will do a better job at making fun zombie-worlds than me!

Also in this update:

We have finally got around to making Terms & Conditions and Help sections. The links are located in the top right corner of the mainscreen / lobby.

We have tried to keep the Terms & Conditions simple and readable. Basically, we just want people to respect each other (and Everybody Edits).

The help section is mainly meant to new users. Slightly experiences users will probably now what it says, or have found the information elsewhere on one of the many EE-wikies or forums.


  • Bug preventing the use of some rare smileys (Magic smiles and more) was fixed on Monday.


  • By popular demand: Added commands to turn certain potions on/off:  (/potionson #a# #b#…#x#) and (/potionsoff #a# #b#…#x#). Read more in the Help section. (We would really like to make a panel for all these new commands, so they are more user-friendly.)
  • Small delay from when you spawn until you can be infected/cursed.
  • Can’t die of a potion if the world have potions off.
  • Less chat spam (Removed “player died from a zombie potion)

See you in the worlds!


Can’t touch this

For the last update in the hell theme, we have a Bishop and a potion of Protection!


The potion of protection last for 30 seconds and will protect you from any hazards! However it will not protect you from curses or evil world-owners…they can still kill you :-)

One use for the new potion is an “Escape” challenge, where you need to get out of a world filled with hazards. Drink a potion of protection and escape before it runs out!

I have made an example here:



Promo video:

RPGMASTER2000 made a new cool promo video for Everybody Edits!


Also in this update:

  • Added the command: /teleport #name# #x# #y#, which allows the world owner to teleport other players inside his world. If no coordinates are given, they are teleported to the owners position.
  • Fixed fireanimation bug (slow start if placed in lower right corner in some world types)
  • Players can’t affect world after they died (Sorry to those who have build worlds around that bug. But it was a bug)

See you in the worlds!


A cursed day in hell!

And who better to bring a curse than a Firedemon?



Today is the day you can curse yourself and everybody around you :-)

Do this by drinking a potion of curse.


Which will make you look like this:


The curse lasts for 1 minute, and then you die.  But there is hope! Touch another player  and the curse is passed on to him….and make sure to get away! Let the cursing begin ;-)

This new potion of curse is the first potion which introduces a kind of “mini-game”. We would like to make more of these to make it possible to initiate different games, for example a Zombie potion, which makes you move slower, and the curse just spreads when you touch another player.

But we will have to see how this one is received first.

Smiley Magic Classes

Another new update from today is Magic Classes for smileys. From now on, you will have to be of a certain Magic Class in order to buy and use some smileys. Emotion smileys, like smile or sad, are available to all. But some, for example the new Fire Deamon, require you to be Magic Class 10.

All old smileys are no more than Magic Class 6.

This does not mean that anyone will lose their smileys. But perhaps they will have to collect some Magic before they can use them :-)

[Clarification edit:]

There’s been some confusion on how minimum magic classes are applied to existing smileys. So to clear things up a bit:
  • You do not loose any smileys you have purchased. You can however loose your ability to use them, but once you reach the required level they can be used again. You do not have to buy them again.
  • If you experience any smilies missing in your inventory then this is a bug and not related to minimum magic classes, so if you see this please report this as a bug to
  • In the smiley selector, the smileys are now sorted in order of minimum magic class. This means that they have all been rearranged.
  • Any rare items such as the wizard smilies, the fanboy smiley and beta smilies do not have a minimum magic class, they are always free to use.
  • Any future releases of rare items, give-aways or prizes will not require minimum magic classes.
  • All existing smileys are at a relatively low minimum magic class (no higher than 6 and most are lower).
  • We have no intentions of setting a Magic Class on blocks (otherwise we would have done it at the same time as smilies)
  • And finally: We have lowered the degradation speed of magic significantly, so class dropping will be much slower (and not at all if you play some worlds every now and then)

Other updates.

  • No longer possible to place infinite fire hazards
  • Added an ad for all non-Builders Club members on
  • Updated the Loadscreen image. Thanks for all the good advice and general jumping around to everyone who joined in :-)


See you in the worlds!


Hell, but fun!

This week we start out the new theme: Hell


We do this with a fire hazard that work more or less like the spikes.  And some lava. Can’t have hell without lava.

Also, a new potion, which gives you a flaming aura when playing (not in god-mode). It just makes you look great ;-)


See you in the worlds!


Also in this updates:

  • Possible to buy blocks as Builders Club member


  • Corrected minimap colors for Lava Backgrounds
  • Fixed incorrect world listings for Builder Club members.
  • Added the commands: /kill #name# and /killemall. Kills one or more non-god, non-mod players :-)

Winter Void

Introducing, MR VOID!



Mr Void is a new admin in Everybody Edits. Mr Void will be helping out on making updates and fixing bugs…so basically an extra Mr Shoe :-)

If you see him, make sure to welcome him.

And also, since it is getting cold (at least on the northern hemisphere), a winter smiley with a nice warm hat:


We are looking forward to getting the new themes rolling, and for next week, we have something that just do not freeze ;-)




Hazardous, yet merry worlds!

This week we have launched 4 items in the shop!


First of, we finish the Jungle Theme with death and respawning! and who better to avoid dying in jungle ruins than an archaeologist? ;-)




The first new brick is a checkpoint. When you touch a checkpoint it will turn green, and that is you new respawn location (if you haven’t touched a checkpoint, the default world spawnpoint is your respawn location). It works pretty much like you would expect.


The first hazard we have introduced is the spikes. If you touch the spikes you will blow up :-) And then respawn at the latest checkpoint. Again, pretty much like you would expect.

Spikes are the first hazard, but lava have been suggested countless times, and that will probably be added soon.


We have added a couple of commands:

“/respawn”  – Respawns you at the latest checkpoint.

“/respawnall”  – The same, but for all players (for world owners only).


The game mechanic (checkpoints and respawning) can already be made just using portals. But the new bricks makes it easier to make (and understand for players), and also prettier. And of course, the death animation really makes it funnier to see other people die ;-)


Christmas 2012

But there is more. We also launched the christmas pack for 2012, containing large gift wrapping paper and ribbons.

Very neat :-)

Have a merry christmas!