Announcing the winners of the New Years competition!

We’ve finally decided to announce the winners of the first Everybody Edits level design competition in the fan forums. Click here to go to the offical topic to discuss.

1st place: Who the F is Starblinky – The Clock Strikes 12

2nd place: LX Crew: New Year, New Concept

3rd place: Team Embur: Reversible New year.

Congratulations to all the winners for winning 250, 500 and 1000+ max energy respectively for your dedication and hard work!

Let’s talk.

I have been encouraged by a few more tech savvy  users and a few of the moderators to write more than just post bullet point lists of updates. Thus, this is the first post where I aim to do just that.

If you are a beta member, you will know that a lot of new things have happened lately, coin doors, new smilies, new brick packages, the introduction of magic coins, etc etc. There is however a lot more going on than what is obvious.

These days I work on the game pretty much every day and more often than not I am also making small releases without writing about it or changing the version number. The releases typically just fixes small bugs or changes variables to balance the game, it does however happen that people notice, so in the future I will try to write every time something happens.

So what am I working on right now that is not on the short term todo list?

  • Improving the experience for new users by changing the way login works.
  • Improvements to the basic protocol to lower the amount of random kicks that happens.
  • Improvements to the internal structure of the game to allow for icy, bouncy etc bricks.
  • Redesign lobby / Shop

A lot of people have also asked that I start announcing when new features will be released. I have mixed minds about this, as from one point I understand why all of you would like to know what’s next. On the other hand I do not like to lock myself into a development roadmap. Everybody Edits is still a hobby project and locking down a release plan would make it feel to much like a Job.

I know a lot of people have been hoping that signs would be released this week. This was also the initial plan Monday, sadly a few more bugs than expected got in the way.

Was that better?

Back to beta – Factory Package

Beta is now live, in this update:

  • The shop now shows how many coin-doors you have correctly.
  • Coin-doors have been bumped from 5 to 10 per purchase.
  • Keys are now twice as precise (Still not perfect but better)
  • Did something with the magic.
  • It is now impossible to get Magic in a coin farm.

Hints on Magic

So Magic has been live for about an hour or so. A lot of people have already found it, but there is a few questions I would like to answer officially without giving away the whole thing.

Q: Who can get Magic?
A: All registered users can get magic, you do not have to be beta or have a specific smiley.

Q: Can you get magic more than once?
A: Yep, you can get it an infinite amount of times.

Q: In what worlds can you get the magic?
A: You can get magic in any world.

Q:  If I pick up a lot of coins will I get magic faster?
A: No the system is clever than that.

Q: How often can you get magic?
A: Several times a day

Q: Will there be more magic things?
A: Yep!


Back to beta – Coy smiley and a little bit of magic.

Beta is now live.

In this update I added the :3 smiley and a little bit of magic. The magic is secret so it’s going to be fun to see who will be the first to find it!

Back to beta – 400×200 Worlds and Black bricks

Beta has been released.

  • Fixed bug where new coin doors would not appear on the minimap.
  • Basic bricks can now be drawn on the level edge in saved levels.
  • You now get 5 coindoors for 1000 energy
  • Great 400×200 sized worlds are now online for beta members.
  • There is now a fully black brick in the beta energy shop.


Back to beta – Coin doors

Finally the first item in the back to beta development run has been released.

From today and forward Beta members have access to a new brick called Coin Doors in the Energy Shop. Coin doors works like key doors, but instead of opening when a key is touched, they open when a player have selected a certain amount of coins.

I have updated the short term todo to reflect the new changes.


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