Prepare to take off

The final update for the Sci-Fi theme brings a new potion to the worlds of Everybody Edits.

The potion of levitation:


The name of the potion explains what it does. But you can’t just fly around as if in god mode, the potion of levitation acts more like a jet pack, where you apply thrust to take off and release the throttle to go back down. You use space to apply thrust.


The potion has a duration of 1 minute. It has id 11 if you want to turn it off (chat command /potionsoff 11).

New featured worlds

Today is the deadline for the beginner friendly world submissions, and here are the ones we selected (others are handpicked by us, simply because we think they fit the criteria or just deserve to be featured):

Easy Big Minis
A very thourough introduction to gravity minis.
Try it here:

By Aoitenshi
A great introduction to EE (even though the portal stuff at the beginning could be hard to understand for beginners)
Try it here:

The little adventure
by Sensei1
Nice Zelda-ish feel, focusing on exploration.
Try it here:

Everything coinlevel
by MisterStupid
Easy minis, nice success rate for beginners.
Try it here:

Super Mario Bros 3
by Yaruo
A very understandable and familiar world for new players. Nice progression feel. And overall a nice introduction to the various blocks in EverybodyEdits.
Try it here:

Spikes in Space
by KingOfTheOzone
Very creative use of a space world, a bit hard though.
Try it here:

200 Lava minigames
by Deltaz
A nice bunch of boxed minis that slowly gets harder and introduce the simpler elements of EverybodyEdits gradually.
Try it here:

Scythes Easter 2011
by Scythe
Hardly a beginners world, but since easter is just around the corner, why not bring some attention to this old gem.
Try it here:

The next set of featured worlds

For our next featured set of worlds we would like to focus on the bot assisted worlds, so please send us your suggestions or your contributions (both existing worlds and new additions are welcome).

/MrShoe & MrVoid

Sci-fi, The Sequel

Say hello to Unit!


As part of Sci-fi theme Unit is the newest member of our smilies family.
We are looking forward to seeing hordes of units vs zombies in the worlds.

Unit requires a minimum magic class of 7.


Invisible Portals

As promised the invisible portals are now a block like any other. They work just like the regular portals but are only rendered to players with editing rights. Invisible portals can target regular portals, and vice versa.

Invisible portals are bought separately in the shop, and for each purchase you can add two invisible portals (from and to) to your worlds. This means that regular portals and invisible portals cannot be substituted in numbers in a world.

The following players have received the invisible portals for free:

  • Thanel (x5)
  • Lictor666 (x3)
  • Saintcool (x2)
  • Asurch
  • Express50
  • Benje00 (x3)
  • Philipg1
  • Master1
  • Helvi
  • Legoking2000
  • Blindz0r
  • StageCrew (x2)
  • Boh (x2)
  • Silverstar29
  • Addi
  • Bobyy
  • Buzzerbee
  • Spiderman (x2)
  • Theditor (x2)
  • Amitatsmon (x2)
  • Jan12345 (x2)
  • Creative
  • EENinja
  • 0176
  • Honeybuckles44
  • Courier6
  • simon10
  • Jojatekok
  • Mat
  • MIHB
  • KingOfTheOzone


Builders Club 1 month membership


In other news. Today we’re releasing a 1 month Builders Club subscription, so now you can have every block in EverybodyEdits available for one month. The 1 month subscription includes one wide world. The subscription is available in the shop at 11$ or 110 gems.

Other updates include:

  • A sign added to world portals informing the user how to use them – down the line we want to add the target world name, but for now this will have to do.
  • Added “/listportals” command, that returns all portals (visible and invisible, but not world portals). Output is on the form “id,target,x,y,type”. Don’t know how useful this is overall, but it does allow for some overview of your placed portals.

Sci-Fi! Get your glow on

The next theme is Sci-Fi and today we release a Glowy Lines pack. If you look at SciFi movies, it seems that future space ships will be very keen on using glowy lines, either as engines or as interior design. The future is now!

With these you will also have another way of representing symbols, letters, numbers or other kind of shapes in the decoration layer. Like the spike hazard, the glowy lines can be rotated by clicking them while the block is selected.

Judgement day

We are very impressed with the worlds submitted to bring back the invisible portals. We agree with that invisible portals do make a difference to the feel worlds, so we will make a dedicated block for them, so you don’t need an exploit to place them. You need a bit of patience though, we just need to do them first :)

All the players who contributed to the challenge will be given a pack of these for each world you contributed to, along with a big thank you.

Technical note: Invisible portals that are already placed will remain as they are, but we will prevent the exploit that makes regular portals invisible in the future.

Featured Worlds

As some of you may be aware of, we think that new players initial impression with Everybody Edits may seem a bit confusing.

So we would like to use the featured tab for a period to display easy accessible content for EE beginners. So if you want to help out, send us some worlds that are good for beginders, and we will  feature them.

The worlds should introduce the various concepts of EE blocks to the player gradually and in an easy to understand manner. Not necessarily like the tutorials, where it is step by step, but just good simple fun that new users can understand. We found one world that is sort of what we mean: “Jungle Minigame 100″  by SKLD 

Remember the more users who stick around, the more there are to play your worlds. And frankly you produce much better content than we do ;-)

Any genre will do, but requiring users to master hook jumps or extreme dexterity (and patience) to beat a gravity mini probably will not get you in the featured tab.

Submissions should be sent to us ( by the 20th of March.

Oh, and it is not a contest as such. We haven’t planned on any prizes or anything. It’s only if you want to help out and get your world featured.

With that, see you in the worlds!

/mrshoe and mrvoid



Back to basic


A lot of players have said that they missed Everybody Edits as it was when it first came out.

Well, now it is back!

Open worlds can now only contain the basic blocks, metal blocks, gravity arrows and crowns.

See you in the open worlds!



Another World

Today we’re introducing a long awaited feature, the world portals that allow players to travel directly between worlds. The world portal block allows you to find the id’s of your own worlds through the plus and minus navigation, but you can specify any world id as the target of a world portal. To use a world portal you have to stand on top of the world portal block and push jump.

Ok ok we, know that usability could be improved a bit, but we’ll look into that somewhere down the road.

Featured Worlds

The lobby now has an additional filter for “featured” worlds. The worlds in this filter are intended for the promotion of quality worlds (as defined by us :)) to new players. We hope to promote worlds of varying gameplay and or artistic value.

We’ve moved the tutorials to this filter as well.

Save the invisible portal protest movement

As some of you may know the 20th of February was the deadline for submissions to “keep-the-invisible-portals” worlds from the “it’s-a-feature-not-a-bug” community movement.

To point the players attention to these excellent contributions the featured filter will start out with all the contributions added. Note that the lobby only lists worlds that actually have players in them, and so does the featured list.

Well here they are. We think they are all excellent work. (Be sure to check out the world forum threads over at our friends on the boards, for stories, tips and tricks for each of these worlds).

Based on these world, we will decide the fate of the invisible portals feature/bug.

The worlds

Delusion Valley

Delusion Valley

By Thanel and Lictor666
Forum topic:

Horror Manor

Horror Manor
By Saintcool
Forum topic:

Project Phobia

Project Phobia
By Lictor666 and Thanel
Forum topic:

Zombie Board Game

Zombie Board Game
By Asurch
Helpers: Expess50, Benje00, Philipg1, Master1, Helvi.
Forum topic:


By Legoking2000
Helpers: Blindz0r

Lil Red Zombie Hood

Lil Red Zombie Hood
By Benje00
Helpers: StageCrew, Thanel, Boh, Silverstar29, Addi, Saintcool, Bobyy, Buzzerbee, Spiderman, Theditor, Idoatsmon, Amitatsmon, Jan12345, Creative 
Forum topic:

Zombie Land

Zombie Land
By EENinja
Helpers: 0176, Boh, Honeybuckles44, Benje00

Zombie love

Zombie love
By Thanel, Amitatsmon and Lictor666
Forum topic:

Maze of Monsters

Maze of Monsters
By Jan12345
Hosted by BohBoh

Apocalypse City

Apocalypse City
By Courier6
Helpers: simon10

The Island of Mysteries

The Island of Mysteries
By Jojatekok and Thanel
Helpers: Theditor, StageCrew
Forum topic:


By Mat

A Dreary Day

A Dreary Day
By Spiderman
Helpers: Theeditor, Terrorcookie
Forum topic:

MIHB's Dream
MIHB’s Dream
Forum topic:

Halls of Infection

Halls of Infection (Forum topic)
By KingOfTheOzone
Forum topic:

Other updates and bugfixes:

  • Shop items in Energy Shop showing infinite loader when purchased fixed
  • Zombie door count in shop fixed

Gonna catch me a Zombie!

Zombie Traps

Zombies have a habit of camping in world spawn points, making it real hard for smilies to avoid getting the zombie virus, so this update introduces Zombie gates and Zombie doors.


The zombie door will let smilies through but not zombies.
The zombie gate will let zombies through but not smilies.

Like most other limited items there’s a limit of 10 on how many you can place in a world (unless you have a builders club subscription).

(Don’t forget that the “/potionsoff 9″ command is still available if you don’t want zombies at all in your world)

Invisible Portals

A lot of world builders have asked for invisible portals back (which is basically an exploit), so we asked them to be as creative as they could with invisible portals and send us their worlds.

Today is the deadline for the entries, and we are looking forward to trying them out.

Other updates

  • By popular demand, the ‘b’ message now carries the id of the player placing the block. Lots of potential usages for the bot engineers out there. We look forward to seeing what you come up with.
  • Fixed kick message where the dispatcher got the message instead of the kicked player.

See you in the worlds!

Evil Dead


Bruce the Zombie Slayer

Today we’re introducing Bruce the Zombie Slayer.Zombie Slaying is not for everybody,  so you’ll need a minimum magic class of 11 to wield the awesomeness of the Bruce.

Zombie Vs Humans status in the HUD

We also added the “Zombie Heads Up Display” that shows how many players are currently zombies in the world. The HUD element only turns up when zombies are present. We’re hoping this could make the Zombie VS Humans worlds a bit more interesting now that you can actually see just how many pesky humans (or zombies) are left to eliminate.


Builders Club is on 50% sale from today and until Monday! Get it before it is to late.

Oh and since today is Valentines Day we’re putting the kissing smiley on sale, så be sure to get it and spread the love (or just some zombie virus if you’re more into that)…

Other updates:

  • /visible #visibility# command added. Sets the visibility of a world in the lobby. Values are true or false.
  • /getpos #playername” command added. Sets the visibility of a world in the lobby. Values are true or false. Gets the current position of #playername# in the form “pos,playername,x,y” where the x and y are specified in tiles (as opposed to pixel coordinates).
  • /help #commandname# command added. Type ‘/help’ to get a list of command names, type ‘/help’ followed by the command name (f.ex ‘/help /visible’) to get a description of the command. The output is only shown to yourself in the chat and like all commands it only works for world editors.
  • Fixed teleport so players can’t be positioned in the world borders (or outside them).

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