Magic Coins, Magic Class and Woots!

Finally, after testing the woot system, it is now released to everybody!

Only thing is, we renamed it ;-)

So, welcome to a world full of finding magic coins,  gaining new magic class!

Magic Coins

Magic Coins can be found in all worlds in Everybody Edits! Each time you collect a coin, there is a chance it is a magic coin!

When you find one, the coin will go to you magic coin collection, and the magic will also fill up your Magic bar!

The magic bar is in the top right corner of the screen:

Magic Bar

However, the magic is unstable, and after a while it fades. The small clock shows when the next magic is going to fade.

Magic Class

A Magic Class Badge

The current amount of magic you have decides Magic Class. The more magic you have, the higher Magic Class. Each Magic Class has a badge. The higher the Magic Class, the cooler the badge :-)

But if you do not keep collecting Magic Coins, your magic will wither, and you will go down a Magic Class.

Shopping with your Magic Class

You need a minimum of Magic Class 3 to buy this potion

Your Magic Class allow you to buy certain items!

For example, in order to buy the Potion of Green Aura, you need to be at least Magic Class 3. You can always use the potions you buy, even if your magic withers and you have a lower Magic Class than you need to buy the potion.


The animation when you give a woot away!

Besides collecting magic, the other new thing is the woot system, which has not changed since last week :-)

Every day you log in, you get 5 free woots you can give away. These woots are showed as a star with a bow on them in the buttom ingame bar. When you are in a world you like, you can give it a woot.  Worlds with many woots are displayed in the top of the list in the lobby.

Butwoots are still a fleeting substance, and they wither away just like magic. So the world will loose its woots over a couple of days. That means, that the worlds which are on top of this list today, might not be tomorrow.


Enjoy hunting Magic Coins and gaining Magic Class! We are relly looking forward to seeing you in the worlds :-)


woot in the world!?!

(Beta release: 14th of November, Public release: 21st of November)

Introducing woots, a major update in Everybody Edits!  We have really been looking forward to releasing this update, which we have been working on for some time now, and we are proud to present, WOOTS!


Everybody now have a levels, and you can level up! When you start, you are level 1, but if you work hard, you can go all the way to level 12. Whenever you pick up a coin in a world, there is a change that the coin is hiding a woot! If it does, a woot-star will jump from it. It will then be added to your current woots.

But beware! The woots are a fleeting substance, and the burn up over time. The higher level you are, the faster they burn.  This means you will loose your level if you are inactive for too long!

The ingame woot bar.

In this picture of the ingame woot bar,  9 is the current amount of woots you have, 12 the amount you need to level up. The small clock to the left is a clock shows when the next woot will burn away. When it does, you will have one less current woot.

When the bar is full, you level up!

Level Up!

The badge in the middle indicated which level you are, and there is a new one for each level.

We do also keep track of the total amount of woots you have found, and write it in your profile. Just so you can show off ;-)


The animation when you give a woot away!

But players are not the only thing that can have woots. Worlds can too!

Every day you log in, you get 5 free woots you can give away. These woots are showed with a bow on them in the buttom ingame bar. When you are in a world you like, you can give it a woot.  Worlds with many woots are displayed in the top of the list in the lobby.

But remember! The woots are still a fleeting substance, and they burn away. So the world will loose it woots over a couple of days. That means, that the worlds which are on top of this list today, might not be tomorrow.


As for now, this is still beta. If you are a beta-user, please test it and report any errors to me (

If you are a normal user, sit tight! Since this update changes the game quite a lot, we want it public to everyone, which means it will be released for everybody next wednesday, the 21st of November.


We are really looking forward to seeing you all looking for woots and praising the levels you like with woots. We hope this update will bring more joy to the players of Everybody Edits, and a goal when playing. But also a new way of looking at worlds, not just how many have played them.

But there is still a lot of things we want to do with woots and levels. This is only the beginning :-)

See you in the worlds!



So it seems there was some general confusion regarding the UI, so we have tried to make it a bit simpler. This include:

  • Removed decimals on current woots.
  • Added a small ingame clock to show when the next woot will burn away.
  • Made the text on the wootbar easier to read.
  • Made a number on the woot-button, showing the amount of woots you can give away.
  • Removed woots you can give away from the topbar in the lobby.
  • Changed the header on the ingame woots found bar.
  • Added hover labels to woots (in the main profile)
  • Added hover labels to wootbar and woot giveaway.

We hope this makes it a bit simpler. Otherwise, please try to explain what is not easy to understand :-)

Other bugs fixed:

  • Text in “You do not have any potions” corrected (again)
  • Worlds in main-profile world tab are loading again.
  • “Woots found today” bar inconsistency fixed.
  • Full worlds were sorted on top.

Also, a lot of people have asked me what the purpose of this update is. Why levels, why woots? I will write a new blog post on why we have made this update, and what the plans for the future are. But not until next week, when more people have had a chance to try out the woots as they are now.

Oh, and also! Thanks to all the people who have contributed with good ideas, bugs or a different perspective, both here on the blog or via mail. Thanks!

See you in the worlds!


Everybody potions!

We have finished testing potions, and now they are ready to release to all!

Besides this, we have a cool classic package with checkered blocks. The match nicely with the old ones, only a bit brighter (minimap color as well). A nice multipurpose block!

A small minigame world by mrshoe

I hope that we will see more worlds using potions as part of the puzzles now that potions are available to all.

Apart from this, we have also fixed a few bugs:

  • Boost arrows had gravity in them (so you could fall if a vertical boost arrow was pointing into a wall)
  • the New year pack image in the shop did not show the smiley included in it.
  • Potions you don’t have do not show up in the potion-selector.
  • Added an empty potion to the potionselector so you can deselect potions.
  • It was possible to get stuck in purple doors/gates.

Forums…back to normal!

As most of you have already noticed, the old forum,, is back online.

There were some issues regarding spambots, which added data to the database faster than the server could handle. Like millions of posts.

Cyclone has cleaned the database and closed down forums which were not being moderated properly, which meant he could open up for the good ones again.

Which should now also be a fair amount faster as well!

So a big thanks to Cyclone for his hard work. I have changed the main link back to the old forum, and kept the old ones as “Yet another forum”

See you in the worlds!



So, a lot of people have contacted me after I put the link to on here.

Including Rurigok, who is setting up another forum here:

Raawr forum is still very new and are work in progress. Everybodyeditsforum is also quite new, and are battling some nasty spamming trolls.

We do not want to be the judge on which one you should use. So we link to both of them.

Also, please note, that these forums are run by fans. They are not official forums, and noone at Everybody Edits moderates, or even comments in these forums.

That being said, we really appreciate the effort of the people working on these projects. Thumbs up!

See you in the worlds!







Normal backgrounds, advanced potions!

This weeks update has a background pack with clean background colors. It matches the Checker pack, so you can make cool patterns!

Potion of Jump

Another cool new thing is a Jump potion, which makes you jump a bit higher. And it is only 25 energy :-)

As you can see in the picture, I can (hook) jump from one striped block to the other with the jump-potion enabled. The potion turns you a bit purple. However, it only lasts 30 seconds. To make this clear, we have put a potion-timer in the top left corner. This shows which potions are active right now.

Now that we have potions that can change physics, we also introduce a “Turn potions off” button. It i located in the “Modify Level” menu inside a world. It instantly turns off all current potions, and prevent players from using new ones.

But if you have an active potion in a world, and potions are turned off, you can still enter another world, and the potion will be active there.

The icon look like this:

In all existing worlds, potions are turned off by default. In all new worlds, potions are turned on by default.

In my worlds, potions are always allowed. I like people to have fun ;-)

Also, all potions will be released for everybody next week.

Concerning switches:

As far as I have seen, switches have not been very useful. A lot of people have suggested that they only work for the player who switches them, which I think is a good idea. So fromnow on, the switches only open/closes the doors/gates for you. Let me know if you found some use for the “global” switches, and we can consider reintroducing them later.


As many of you have noticed, the Fan Forum is down. As nobody knows when it will be available again, I recommmend another forum:

The “Fan Forum” link in the right hand side menu also links to this forum now.

Also in this update:

  • The last used smileys are now saved as it is supposed to. Including “standard” and “beta” smileys.
  • Switches are no longer visible in the editbar if you can’t use them.
  • Some users have had problems connecting to worlds. This should be fixed, but otherwise, please contact me.

Enjoy the jumping, and see you in the worlds!


PS. Yes, I do realize it is a bit weird with no Halloween theme ON Halloween, but the plan was made like this so the worlds containing Halloween stuff would be ready for Halloween. If we released Halloween content today, people would not have a chance to use it in their Halloween worlds.


I forgot to mention that when the “allow potion” is switched on/off, there is a 30 seconds delay before it can be changed again.

Also, press “u” to use a potion that you have chosen.

And hover over a potion to get a description of the potion.


Throw the third switch!

Last update for halloween is the halloween pack for 2012!  It contains all you need for a proper mad scientist lab :-)

I think the wires came out really well. They really add to the machine feel!

Also this week is a new action block, switches!

The behave a lot like regular doors and gates, but instead of returning to their original state after a while, they stay that state untilll someone switches them again.

There is not any limit to how often you can switch them, which might make them unusable if there are many players, but on the other hand, we did not want to limit them to much. Let us see how it goes :-)

Hope to see you in the worlds!


Ps. The image is a reference to “Young Frankenstein” ( A great comedy, which is made to look older than it actually is.



I have just updated a new version, fixing some bugs (potion related):

  • People was experiencing loosing all potions of one kind when using one of them.  It is now impossible to use a potion of you already have an active one of the same kind. Also, the graphic is updated, so it shows a empty potion   when not in use.

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